In this training we will use different drawing tools and options in the user interface, such as lines, guides, modifiers and layers, and also explore working in the 2D and the 3D environment.
Then, we’ll learn how to use the different features of the software to draw a floor plan, several 3D models and put them all together into one final 3D model where we can explore different options using view styles.
Introduction to the 3rd dimension: -The Z Axis, the Right Hand Rule.
Working in 3D space: Specifying X,Y, Z coordinates in a 3D coordinate system – Defining a User Coordinate System (UCS) – Moving the UCS
Setting up and saving views: Orthographic & Isometric views – The 3D orbit tool – The Steering wheel – The View Cube
Shading objects (Visual styles) – Camera views – Saving views
Creating 3D objects: A predefined 3D Surface Mesh – A ruled surface mesh – A tabulated surface mesh – A surface of revolution mesh – An edge-Defined surface mesh
Creating 3D Solids: Defined primitive solid, polysolid, helix – Extruded solid – Revolved solid, solid by sweeping, by lofting – Composite solid (union, subtract, intersect) – Shell command
Editing in 3D: Rotating in 3D – Arraying in 3D – Mirroring in 3D – Trimming, extending, filleting, chamfering
Sectioning solids: Sectioning solids – Slicing solids
Editing faces of 3D solids (Solid editing): Extrude faces, Taper faces – Move, rotate, offset, delete, copy, color faces
Thicken faces – Interference checking
Editing edges: Color, copy edges – Imprint, separate, cleaning solids
Using Materials: Color, transparency, texture – Modifying materials – Maps: diffuse, bump, opacity – Attaching materials – Material mapping
Using lights: Using the different types of lights – Using shadows – Modifying and deleting light
Rendering a drawing: Preparing models for rendering – Configuring rendering for different displays – Setting rendering conditions – Rendering selected objects
Working with raster images: Different types of image – Importing a raster image – Saving rendered output as image
Working with Viewports: Creating floating viewports – Controlling visibility in viewports – Editing viewports
Generating 2D drawings from 3D Solids: Solview – Soldraw – Solprof
Mesh Modeling: Mesh smoothing, refining – Convert to Solid or to Mesh – Subobject selection, Transform Gizmo
Section Planes, live section – Split mesh, extrude faces